The sum really is greater than the parts, and somehow it all works.
The theme of the setting is encapsulated nicely: against all prophecies, the God of Humanity, Aroden, has died suddenly, leading to a world "where nothing is foretold, and anything can happen." From another perspective, that's really what Golarion is: a kitchen-sink setting where no matter what kind of fantasy game-play your group wants, it can find a place for it-whether it's gothic tales of horror, swashbuckling tales of pirates, barbarians with laser-swords, steampunk gunslingers, or more traditional elves and wizards. One page is a map of the entire Inner Sea region. It's clear that a lot of love and attention to detail went into the book, which makes sense as it's one of the premier products in the Pathfinder line.Īn Introduction (4 pages) kicks things off. It's attractively laid out, with tons of maps, artwork (some of it recycled from earlier Paizo products), sidebars, etc. In terms of overall production quality, a reader won't be disappointed. In short, there is a *lot* of information in the book and I've come to rely on it heavily. There are entries on each of the core races and human ethnicities, overviews of each of the nations of the region, a chapter on gods and religion, miscellaneous information like holidays and languages, an introduction to some major organisations that PCs might belong to (or fight against), player-facing material like new equipment and prestige classes, and finally a handful of new monsters for the GM. Weighing in at 318 pages, it provides an overview of everything that makes up Pathfinder's official campaign setting: the Inner Sea region of the planet Golarion. There are several other books (softcovers) that provide more insight into particular areas, but this is the book that introduces the whole shebang. To put it simply, the Inner Sea World Guide is *the* setting book for Pathfinder. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!īy James Jacobs with Keith Baker, Wolfgang Baur, Clinton J.Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!.
Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!.An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!.
#PATHFINDER THE INNER SEA WORLD GUIDE PDF PLUS#
Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!.Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign.Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities.Inside this exciting and informative 320-page tome you will find: Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.
Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war.